Here's the Thing Here’s The Thing: Separating the Artist From Art By Rob Rich • October 5th, 2021 An artist is not their work, and Rob thinks it’s astonishing that some people don’t seem to understand this.
Forms in Light When Cities Die By Justin Reeve • October 4th, 2021 Walking around Washington, D.C. in The Division 2 provides a reminder that nothing lasts forever.
Amanda Lee Franck Interview By Stu Horvath and John McGuire • October 4th, 2021 Amanda Lee Franck is back with a pile of forthcoming projects!
Exploits Feature “The Call of Cthulhu” By Orrin Grey • October 1st, 2021 There are a million ways to read “The Call of Cthulhu,” but this one sure is the prettiest.
Always Autumn Summer’s End: a disjoint on home By Autumn Wright • October 1st, 2021 “There was one question I could never answer. Why Autumn?”
Friction Burns How Disco Elysium’s Centrist Path Observes the Player By Ruth Cassidy • October 1st, 2021 “It isn’t about diplomacy, or pacifying all sides, but about absolute control.”
I Played It, Like, Twice... Dead Ends: Learning Something About Myself with Cursed City By Orrin Grey • September 30th, 2021 I dove into Cursed City in the hopes that the familiarity of its similarities to Silver Tower would help to ease some of that intimidation fact, but Cursed City has more in common with Blackstone Fortress.
Rookie of the Year Broke My Golden Rule of Gaming. Here’s What Happened Next. By Matt Marrone • September 29th, 2021 Matt makes the most of a bachelor’s weekend.
Collision Detection Escaping Isolation in Concrete Genie By Ben Sailer • September 28th, 2021 Ben finds a surprisingly poignant message about the interconnectedness of commerce and community beneath the family-friendly veneer of the underappreciated painterly adventure Concrete Genie.