Alien Post-Mortem By Stu Horvath and John McGuire • December 13th, 2021 Who survived? What was left of them? Well, that would be telling.
Friction Burns Authoritarianism (In Frostpunk) Is Not Inevitable By Ruth Cassidy • December 10th, 2021 In that optimisation-first mindset, it’s easy to do – violence will make this problem go away’. But then, so would meeting your citizens’ material needs.
Here's the Thing Why I Love Tobot Toys By Rob Rich • December 10th, 2021 Rob’s been happily collecting transforming robot toys for several years but has a particular fondness for a certain Korean toy line.
Forms in Light Parisian Purification By Justin Reeve • December 9th, 2021 Paris was the city of muck and mud long before it became the city of lights, and it really isn’t pretty in Assassin’s Creed Unity.
Another Look Better Late than Never By Yussef Cole • December 7th, 2021 On always being a few steps behind in a never-ending videogame console race.
Rookie of the Year Deep Space Infinity By Matt Marrone • December 6th, 2021 In the time of television binge-watching, what we really need is a show that goes on forever.
Holiday Gift Guide (Sorta) By Stu Horvath and John McGuire • December 6th, 2021 Better late than never!
Collision Detection Rethinking the Post-Apocalypse in Eastward By Ben Sailer • December 3rd, 2021 Post-apocalyptic stories are often framed as tales of what happens after everything ends. Eastward instead shows how life moves on.
Hyperfixations On the Death of Samus Aran By Julie Muncy • December 2nd, 2021 For Samus, her body is her central locus of meaning, the way both in which the world interprets her and in which she, so far as we can tell, interprets herself.
Self-Insert Soulmate Goose of Enforcement By Amanda Hudgins • December 1st, 2021 Geese exist to cause trouble. And honk. Or perhaps, help someone find the love of their life.