Gingy's Corner The Stagnation and Immaturity of the Shield Hero By Gingy Gibson • August 2nd, 2022 The longer I watched the anime (and I watched it for way too long), the more obvious it became that their pro-slavery was just one facet of a story that promises its viewers the worst kind of Neverland for teenage boys.
Self-Insert Hurt/Comfort By Amanda Hudgins • August 2nd, 2022 Hurt/Comfort is what it says on the tin – a character is hurt, so they must be comforted.
Maze By Stu Horvath and John McGuire • August 1st, 2022 Is it wise to follow the Minotaur around the labyrinth?
Exploits Feature Ape Out and Value By Griffin Shufeldt • July 31st, 2022 The money spent/playtime ratio is no match for this freedom-seeking ape.
Friction Burns Shifting Tides and Dynamics in Queer Man Peering Into A Rock Pool.Jpg By Ruth Cassidy • July 29th, 2022 Like the changing tides, and the pitching skies, the perspective in Queer Man Peering Into A Rock Pool.jpg shifts.
The Beat Box The Beat Box – DOOM By Noah Springer • July 29th, 2022 Bouncing around microchips as a micro-man or walking around a 2D dungeon, rolling hits on a gelatinous blob felt like child’s play to the splattering gore of Doom.
Revving the Engine Happy Place By Melissa King • July 28th, 2022 The co-founders of Bluecurse Studios, wife and husband Erisa Liu and Jordan Gonzalez, want to give you a cozy digital getaway – their upcoming game, Snacko.
Feature Excerpt Misremembering DOOM By Ben Sailer • July 27th, 2022 In this revised reprint from 2018, Ben revisits the SNES version of DOOM, and destroys part of his childhood in the process.
I Played It, Like, Twice... Fragged!: Translating DOOM to the Tabletop via a Somewhat Unlikely Route By Orrin Grey • July 26th, 2022 Despite the box art and the demonic miniatures, DOOM is fundamentally an action game that isn’t particularly interested in horror.
Feature Excerpt Blue Keys on a Red Planet By Hilver • July 26th, 2022 An excerpt from Hilver’s cover story for our special all-DOOM edition of Unwinnable Monthly.