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Regular Features

Running on Broken Glass

By Amanda Hudgins • December 2nd, 2015

“Metal Gear Solid V sabotages its own depth by playing everything straight, by presenting real world horror alongside events that are completely ridiculous.”

Call Me Snake – UW70/71

By Stu Horvath • November 20th, 2015

Stu Horvath fucking hates Metal Gear Solid.

Revving the Engine: Planet Alpha 31

By Stu Horvath • November 19th, 2015

Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.

Game Over; Play Again?

By Riley MacLeod • November 19th, 2015

“So yeah, sometimes I wanted to get drunk and play videogames. You can’t work all the time, no matter how fulfilling that work is.”

One Last Flight

By Jason McMaster • November 19th, 2015

We configured and set up the rig and the copy of X-Plane I had purchased. Then we sat in that small room and I watched my dad fly.

Return to Call of Cthulhu – UW69

By Stu Horvath • November 13th, 2015

Stu is looking forward to driving his RPG players insane in Call of Cthulhu. Plus: We’re going MONTHLY!

Revving the Engine: Adrift

By Stu Horvath • November 12th, 2015

Stu interviews Adam Orth, creator of the upcoming space “first person experience (FPX)” ADR1FT. Part of a series of profiles sponsored by Epic.

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