Blockhood and the City Organism By David Shimomura • June 10th, 2016 “Everything in Blockâhood is interdependent on everything else, and the resources form a perfect circle of consumption.”
Food Issue – Thoughts Recap Part 1 of 3 By Stu Horvath, Matt Marrone and Gavin Craig • June 6th, 2016 Let’s take a look at some defining childhood moments, drinking the day away at a children’s park and not finishing what you start. Those are three separate stories, by the way.
Uncharted 4 Is Miserable to Play By David Shimomura • May 23rd, 2016 What can you say when a game looks nice, sounds nice, but is terrible to play?
The Burnt Offering Spring, 1988 By Stu Horvath • May 18th, 2016 Can a supplement for a (not very good) role-playing game change the course of your life?
A Less-Than-Sunny Press Release from the Nintendo of 2020 By David Shimomura • May 12th, 2016 It’s less of a good time to be Nintendo, here in the year 2020.
A Sunny Press Release from the Nintendo of 2020 By David Shimomura • May 12th, 2016 It’s a great time to be Nintendo here in the year 2020!
Earth Day Savior, and Other In-App Purchases By David Shimomura • April 29th, 2016 It was just Earth Day! Did you do your part to save our little, blue marble and buy hats for your avatar?