This Mortal Coyle KJ from Life After Magic By Deirdre Coyle • July 28th, 2023 “There’s a bunch of different subcultures under the punk and goth umbrellas. Doesn’t always have to be about wearing black and being angry.”
Run It Back 1934 By Oluwatayo Adewole • July 27th, 2023 In this case it seems dear reader, that the enemy of our enemy is not quite a friend – or at least they’re one who we shouldn’t invite to stay in our home.
Eyeing Elsewhere On Play in Tears of the Kingdom By Phillip Russell • July 26th, 2023 In Tears of the Kingdom, Nintendo has found a captivating approach to its play design by allowing players to approach challenges in a seemingly infinite number of ways.
Funeral Rites Making Friends with Swords in The Vorpal Almanac By Jay Castello • July 25th, 2023 Swords, writes Levi Combs in the book’s introduction, need “to feel lived in.” And that’s exactly the focus of the 22 blades of The Vorpal Almanac, beautifully illustrated by Sally Cantirino.
The Armory’s 30-Sided Dice Gaming Tables By Stu Horvath and John McGuire • July 23rd, 2023 Need to randomly assign the height and weight of an elf? There is, apparently, a table for that.
Feature Excerpt In Hi-Fi Rush, Style is Substance By Ryan Stevens • July 21st, 2023 The hit rhythm-action title’s design decisions all emanate from its central comic booky visual style and its core commitment to its music.
Feature Excerpt The 3DS Made Dungeon Crawlers Accessible & Its Legacy Is Palpable By Latonya Pennington • July 20th, 2023 Through the 3DS, dungeon crawlers would go from being a niche genre to something more accessible as the console matured.
Here's the Thing Ted Lasso’s Third Season By Rob Rich • July 14th, 2023 While season three may not be focusing on Ted and his magic, it does still carry the original spirit of what came before it.
Forms in Light Influence and Persuasion By Justin Reeve • July 14th, 2023 In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.