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Backlog

The Ground on Which our Stories are Contested

By Gavin Craig • February 22nd, 2017

Final Fantasy VI “is not an allegory for the current moment. It is not a blueprint for resistance. It is just a story, but a story is a place to begin.”

The Burnt Offering

On Preconceived Notions

By Stu Horvath • February 21st, 2017

How do you create criteria to find more surprises that defy your criteria?

The Prettiest Nightmare

By Matt Sayer • February 17th, 2017

Unspeakable horrors await you as you road trip across the unsettling beauty of small-town America.

A Good Death

By Sophie Turner • February 17th, 2017

Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.

Unwinnable Monthly – February 2017

By Stu Horvath • February 14th, 2017

Your introduction to the reimagined Unwinnable Monthly.

The Three John Wickiest Games

By David Shimomura • February 13th, 2017

David Shimomura recreates that John Wick feeling in some popular shooters.

Backlog

Neither Here Nor There

By Gavin Craig • February 10th, 2017

Gavin Craig dials the time machine to 1994. His destination? Final Fantasy VI.

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