Revving the Engine The Siege and the Sandfox By Stu Horvath • January 26th, 2018 We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.
Blaming the Unchecked Algorithm By Levi Rubeck • January 25th, 2018 Nihei synthesizes the aesthetics of precision manufacturing with a cellular improvisation, crafting the humans and the silicon life out of the same inky molecules.
Feature Excerpt A Tale of Two Worlds By Yussef Cole • January 24th, 2018 The more perfect the theme park, the larger its landfills.
Gorogoa, a Lesson in Learning By David Shimomura • January 22nd, 2018 Stu might think that Gorogoa is magick but I’d say that it’s language.
Letter from the Editor Unwinnable Monthly – January 2018 By Stu Horvath • January 18th, 2018 We start the new year with a new issue packed with goodness. Stu gives you the rundown and hints at some stuff coming soon in Unwinnable’s future.
The Tentacled Spirit of Yharnam, in Card Stock By Levi Rubeck • January 16th, 2018 The pitch void and tentacled spirit of Yharnam has come to your table, in a much more accessible package of thick board stock and gory ink, as Bloodborne: The Card Game.
Feature Excerpt Lasagna Cat and the Internet We Lost By David Wolinsky • January 16th, 2018 David Wolinsky talks to Jeffrey Max and Zach Johnson – collectively known as Fatal Frame – about the return of Lasagna Cat and the internet we used to have.