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Regular Features

Revving the Engine

The Siege and the Sandfox

By Stu Horvath • January 26th, 2018

We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.

A sullen looking man with long black hair, wearing a strange black future suit. Behind him the text reads "Blame"

Blaming the Unchecked Algorithm

By Levi Rubeck • January 25th, 2018

Nihei synthesizes the aesthetics of precision manufacturing with a cellular improvisation, crafting the humans and the silicon life out of the same inky molecules.

Feature Excerpt

A Tale of Two Worlds

By Yussef Cole • January 24th, 2018

The more perfect the theme park, the larger its landfills.

On a pathway, a boy walks with a blue bowl, statues pointing him the right direction.

Gorogoa, a Lesson in Learning

By David Shimomura • January 22nd, 2018

Stu might think that Gorogoa is magick but I’d say that it’s language.

Letter from the Editor

Unwinnable Monthly – January 2018

By Stu Horvath • January 18th, 2018

We start the new year with a new issue packed with goodness. Stu gives you the rundown and hints at some stuff coming soon in Unwinnable’s future.

A box for the Bloodborne cardgame with text that reads "Bloodborne :the Card Game" The Hunters Nightmare

The Tentacled Spirit of Yharnam, in Card Stock

By Levi Rubeck • January 16th, 2018

The pitch void and tentacled spirit of Yharnam has come to your table, in a much more accessible package of thick board stock and gory ink, as Bloodborne: The Card Game.

Feature Excerpt

Lasagna Cat and the Internet We Lost

By David Wolinsky • January 16th, 2018

David Wolinsky talks to Jeffrey Max and Zach Johnson – collectively known as Fatal Frame – about the return of Lasagna Cat and the internet we used to have.

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