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Regular Features

BONUS – Blaze Bayley (Part 2)

By Ed Coleman • January 28th, 2025

BONUS ALERT! AGAIN!

Zarak, Strongheart and Elkhorn Ultimates

By Stu Horvath and John McGuire • January 27th, 2025

So an assassin, a dwarf and a goodie-two-shoes walk into a bar…

Noah's Beat Box

Here, at the End of All Things

By Noah Springer • January 24th, 2025

The potential mass destruction of all Springfields in The Simpsons: Tapped Out was always hovering just beyond the horizon until this fall.

Virtual XI, Side A

By Ed Coleman and Stu Horvath • January 24th, 2025

Why did we do this to ourselves? And to you?

Letter from the Editor

Unwinnable Monthly – January 2025

By David Shimomura • January 22nd, 2025

The internet is a hellscape. Might as well rip and tear.

Here's the Thing
A screenshot from No Man's Sky's Mass Effect crossover event shows the Normandy cruising through an asteroid field.

Videogames Shouldn’t Be Work

By Rob Rich • January 21st, 2025

Rob’s been noticing a trend for games to host limited time events, and he’s not a fan.

Forms in Light
A screenshot from Elden Ring shows the player looking up at a massive gothic cathedral.

Fantastic Flaws

By Justin Reeve • January 21st, 2025

The gothic and art nouveau styles remain iconic, but many games have found ways to blend these styles with other influences, creating fresh interpretations that keep fantasy worlds vibrant and engaging.

BONUS – Blaze Bayley (Part 1)

By Ed Coleman • January 21st, 2025

Wolfsbane is pretty good!

Casting Deep Meteo
Slimy tentacles emerge from watery depths, prepared to take down a full-sail man-o-war.

Finding Joy in Permanent Scurvy

By Levi Rubeck • January 20th, 2025

My sea legs aren’t quite proper developed, but PIRATE BÖRG deftly slices the appropriate inspirations and drops loads of tables to steer your characters towards delightful chaos.

The Adventurer’s Guide to Exercise

By Stu Horvath and John McGuire • January 20th, 2025

Gotta build some muscles to swing a sword (and some cardio to run from monsters)!

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