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Regular Features

Episode 2: Call of Cthulhu

By Stu Horvath and John McGuire • July 22nd, 2018

In Episode 2 of the Vintage RPG Podcast, Stu and John discuss Chaosium’s Call of Cthulhu, Tales from the Loop, the board game Azul and much more!

Unwinnable Monthly – July 2018

By Stu Horvath • July 20th, 2018

July’s issue is crammed full of interesting stories on KotOR2‘s Kreia, Detroit: Become Human, museum games and much more. Stu has the rundown for you here.

Daughters Split Open Their Satanic Chrysalis

By Levi Rubeck • July 18th, 2018

This country has had no shortage of crusty street preachers, split-lip soothsayers crawling across glass-littered asphalt to cough up a truth few are brave enough to bear.

War on Words: Mobile v. Handheld

By David Shimomura • July 17th, 2018

It’s why the recent trend to enforce the artificial barrier between “mobile” and “handheld” is so tenuous and dangerous.

Here's The Thing
A scene from the Lost in Space remake.

Getting Lost in Lost in Space

By Rob Rich • July 16th, 2018

Is the new Lost in Space yet another shining example of a classic franchise reboot that works? Hell yeah it is!

No Accounting For Taste

The (Sort Of, But Not Really) Radical Politics of Infinity War

By Adam Boffa • July 16th, 2018

To see the radical message in Avengers: Infinity War, all we have to do is ignore everything about it.

Destiny 2’s Quiet Moments Do the Story’s Heavy-lifting

By Yussef Cole • July 13th, 2018

While much of Destiny 2’s narrative is delivered to the player in bombastic cutscenes, its strongest storytelling can be found in the game’s margins, through the quieter mutterings and conversations of its non-playable characters.

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