Here Be Monsters It’s an Evil Effing Room: Level Design in Horror By Emma Kostopolus • January 3rd, 2024 In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.
Exploits Feature The Tunnel to Summer, the Exit of Goodbyes By Autumn Wright • January 2nd, 2024 While The Tunnel to Summer, the Exit of Goodbyes is a coming-of-age drama without any action – all its conflict is psychological – it still invokes all these tropes.
Mind Palaces Shelf Fodder By Maddi Chilton • December 29th, 2023 The sacralization of literature – the item, not the concept – becomes annoying at best when faced with just how much of our literary ephemera is garbage.
This Mortal Coyle I Married My Goth GF in Starfield but I Feel Nothing By Deirdre Coyle • December 28th, 2023 Starfield is Bethesda’s biggest game to date. More to explore, more dialogue options, more NPCs. So why don’t I feel attached to any of the characters?
Past Presence Object Lessons #3: Megadungeon By Emily Price • December 27th, 2023 What is a dungeon? This is the kind of question you think about when you draw your fiftieth square grid room that contains yet another statue and another random battle.
Funeral Rites Getting Exiled with My Chivalric Bromance By Alyssa Wejebe • December 26th, 2023 While its title is a tribute to and parody of the classic New Jersey emo band My Chemical Romance, the game’s roots dig down through medieval history.
The Official AD&D Coloring Album (Remastered) By Stu Horvath and John McGuire • December 25th, 2023 This week we check out a counter-culture infused Dungeons & Dragons coloring book from 1979!
Feature Excerpt How We Learned to Stop Arguing and Enjoy the Vibes By Aldo Garcia • December 22nd, 2023 Style (like modern discourse itself) is everything to Killer7.
Feature Excerpt A Destructive Love Affair with Minimaps By Jon Place • December 21st, 2023 As games got bigger, and their worlds got bigger still, the need for a constant map sitting on the screen at all times became more important as a tool for navigation.