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Regular Features

The Essential Quality of Star Wars

By Roy Graham • December 10th, 2015

“How can we praise Battlefront for possessing that intangible quality of Star Wars-ness if it ignores such a sizable chunk of the Star Wars canon?”

Why Verdun Matters

By Paul Schumann • December 10th, 2015

“Verdun proposes that an authentic squad-based shooter experience isn’t four players with submachine guns charging the enemy, hopping all over the place.”

Mankind Divided, as is Science Fiction

By Josh Griffiths • December 10th, 2015

“It isn’t just that the creators behind these science fiction stories don’t add diverse characters, it’s that there’s a large fan base that are actively hostile to diversity.”

Words like Hammers, Sentences like Bombs

By Stu Horvath • December 4th, 2015

Stu Horvath reads Laird Barron’s latest novella, X’s for Eyes.

My Quiet Shame

By Rob Rich • December 3rd, 2015

“Hideo Kojima was right – I do feel ashamed after learning why Metal Gear Solid 5’s mysterious sniper wears so little. But for a completely different reason.”

Phantom Politics

By Katriel Paige • December 3rd, 2015

“There is no absolute ‘us’ versus ‘them’ in Metal Gear; alliances and loyalties shift within the franchise.” Katriel Paige explores political allegiance in MGS V.

Running on Broken Glass

By Amanda Hudgins • December 2nd, 2015

“Metal Gear Solid V sabotages its own depth by playing everything straight, by presenting real world horror alongside events that are completely ridiculous.”

Call Me Snake – UW70/71

By Stu Horvath • November 20th, 2015

Stu Horvath fucking hates Metal Gear Solid.

Revving the Engine: Planet Alpha 31

By Stu Horvath • November 19th, 2015

Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.

Game Over; Play Again?

By Riley MacLeod • November 19th, 2015

“So yeah, sometimes I wanted to get drunk and play videogames. You can’t work all the time, no matter how fulfilling that work is.”

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