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Regular Features

Blockhood and the City Organism

By David Shimomura • June 10th, 2016

“Everything in Block’hood is interdependent on everything else, and the resources form a perfect circle of consumption.”

Food Issue – Thoughts Recap Part 1 of 3

By Stu Horvath, Matt Marrone and Gavin Craig • June 6th, 2016

Let’s take a look at some defining childhood moments, drinking the day away at a children’s park and not finishing what you start. Those are three separate stories, by the way.

Uncharted 4 Is Miserable to Play

By David Shimomura • May 23rd, 2016

What can you say when a game looks nice, sounds nice, but is terrible to play?

The Burnt Offering

Spring, 1988

By Stu Horvath • May 18th, 2016

Can a supplement for a (not very good) role-playing game change the course of your life?

A Less-Than-Sunny Press Release from the Nintendo of 2020

By David Shimomura • May 12th, 2016

It’s less of a good time to be Nintendo, here in the year 2020.

A Sunny Press Release from the Nintendo of 2020

By David Shimomura • May 12th, 2016

It’s a great time to be Nintendo here in the year 2020!

Earth Day Savior, and Other In-App Purchases

By David Shimomura • April 29th, 2016

It was just Earth Day! Did you do your part to save our little, blue marble and buy hats for your avatar?

Strahd vs. Nyarlathotep

By Stu Horvath • April 21st, 2016

Who would win in a fight?

The Maturity of Ratchet and Clank

By David Shimomura • April 18th, 2016

You can’t forget the Lombax you grew up with, but at least he’s a real looker now.

Xeno-Colonialism

By David Shimomura • April 11th, 2016

Traveling to new galaxies and plopping down a settler may be the name of the game.

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