Blockhood and the City Organism By David Shimomura • June 10th, 2016 “Everything in Blockâhood is interdependent on everything else, and the resources form a perfect circle of consumption.”
Food Issue – Thoughts Recap Part 1 of 3 By Stu Horvath, Matt Marrone and Gavin Craig • June 6th, 2016 Let’s take a look at some defining childhood moments, drinking the day away at a children’s park and not finishing what you start. Those are three separate stories, by the way.
Uncharted 4 Is Miserable to Play By David Shimomura • May 23rd, 2016 What can you say when a game looks nice, sounds nice, but is terrible to play?
The Burnt Offering Spring, 1988 By Stu Horvath • May 18th, 2016 Can a supplement for a (not very good) role-playing game change the course of your life?
A Less-Than-Sunny Press Release from the Nintendo of 2020 By David Shimomura • May 12th, 2016 It’s less of a good time to be Nintendo, here in the year 2020.
A Sunny Press Release from the Nintendo of 2020 By David Shimomura • May 12th, 2016 It’s a great time to be Nintendo here in the year 2020!
Earth Day Savior, and Other In-App Purchases By David Shimomura • April 29th, 2016 It was just Earth Day! Did you do your part to save our little, blue marble and buy hats for your avatar?
The Maturity of Ratchet and Clank By David Shimomura • April 18th, 2016 You can’t forget the Lombax you grew up with, but at least he’s a real looker now.
Xeno-Colonialism By David Shimomura • April 11th, 2016 Traveling to new galaxies and plopping down a settler may be the name of the game.