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Regular Features

Gone Gnome

By Simon Best • November 11th, 2016

I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.

Love Issue – Theme Recap

By Team Unwinnable • November 11th, 2016

September was Unwinnable’s month of love.

Keep Your Things in a Place Meant to Hide

By David Wolinsky • November 8th, 2016

Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.

Hate the Game

By Megan Condis • November 7th, 2016

The process of falling in love is not exactly portrayed with finesse by very many videogames…

I Suck at Videogames

By Michael Sheridan • November 7th, 2016

“All these years of feeling bad about it, trying to deny it, trying to hide it – it wasn’t helping. In fact, it was just taking away from the fun…”

Backlog

The Fear in a Handful of Dust

By Gavin Craig • November 1st, 2016

“My fears are mundane things. I grew out of ghosts and monsters long ago…”

Dino Rex

By Corey Milne • November 1st, 2016

“Dino Rex is more than just a silly homage. It acts as…a time capsule from back in the distant past of 1992. When we saw dinosaurs quite differently from today.”

Revving The Engine: Perception

By Stu Horvath • October 31st, 2016

Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.

Monster Issue – Theme Recap

By Team Unwinnable • October 28th, 2016

Sink your fangs into excerpts from all the theme stories in the Unwinnable Monsters issue.

Life in the Monster Squad

By Orrin Grey • October 27th, 2016

Orrin Grey joined The Monster Squad as a kid and life’s never been the same since.

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