Urban Block-Buster By Adam Boffa • November 24th, 2016 “The cities [in Age of Ultron] are largely anonymous, barely named or depicted outside of their purpose as a backdrop for carnage.”
The Burnt Offering The End By Stu Horvath • November 23rd, 2016 “Endings are a kind of freedom. If a story never ends, you’re bound, shackled to it forever.”
Last Week’s Comics 11/23/2016 By David Shimomura and Michael Edwards • November 23rd, 2016 Team Unwinnable reviews Southern Cross #9 and Army of Darkness/Xena Warrior Princess #2.
Last Week’s Comics: Not So Silent Interlude By Ian Gonzales • November 17th, 2016 Unwinnable’s Comics Editor wants to read your comics.
Civilization VI Has the Best Opening. Ever. By David Shimomura • November 17th, 2016 “Sometimes, something as simple as an introduction can remind us that, as a civilization, we’ve come so very far but that we’ve still so much further to go.”
Music Matters, Use it Wisely By David Shimomura • November 14th, 2016 Music can make or break a game.
Revving the Engine: Shape of the World By Stu Horvath • November 11th, 2016 Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.
Gone Gnome By Simon Best • November 11th, 2016 I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.
Love Issue – Theme Recap By Team Unwinnable • November 11th, 2016 September was Unwinnable’s month of love.
Last Week’s Comics 11/9/2016 By David Shimomura, Sara Clemens and Sal Lucci • November 9th, 2016 Team Unwinnable shares their thoughts on this week’s James Bond #11 & James Bond: Hammerhead #2 and last week’s The Wicked + The Divine #23 and Mayday #1.