Here's the Thing Refining Persona By Rob Rich • November 22nd, 2017 The Persona series is an object lesson for the best way to make videogame sequels.
Lazer Ryderz Bring Light Cycle Racing to Tabletop By Levi Rubeck • November 21st, 2017 Lazer Ryderz is loud: it blasts your eyes with glimmering color, and each surfer praises their luck for snatching glory and curses their competitors for sniping it away
Documentary Sunday The Real World Series By Megan Condis • November 21st, 2017 Esports are on the rise, but we still need to figure out how to talk about them.
American Vandal Feels More Real than True Crime By David Shimomura • November 20th, 2017 Is the truth worth it and at what cost, especially when exposing it leaves those who sought it with little more than a story to tell.
Backlog Looking at Mario By Gavin Craig • November 20th, 2017 Mario has always been, and will always be, an empty shell.
Letter from the Editor Unwinnable Monthly – November 2017 By Stu Horvath • November 15th, 2017 Our November issue hits the virtual newsstand and Stu’s got the the rundown of what’s inside.
Saturday Morning Star Rides in Flinthook By Levi Rubeck • November 14th, 2017 Where Flinthook oozes Saturday morning charm is in the sum of its parts, aesthetic and ludological.
Another Look Cuphead and the Racist Spectre of Fleischer Animation By Yussef Cole • November 10th, 2017 I see a game that’s haunted by ghosts; the specter of black culture, appropriated first by the minstrel set then by the Fleischers, Disney and others.
Feature Excerpt I, Murderspy – An Excerpt from Unwinnable Monthly 96 By Bill Coberly • November 9th, 2017 Good or bad, the Mass Effect‘s murderspy Commander Shepard is always right.