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A young white boy standing in front of a television, holding copies of Final Fantasy II and Metroid 2. The photo is blurry.

Your Spoony Speedrunner

By Levi Rubeck • February 21st, 2018

To watch Final Fantasy IV get flayed so fluently, with a mind-boggling grace not unlike a stolen car getting stripped for parts in seconds…

A woman with curly, natural hair and a stunned wary expression on her face looking out with a glitched out screen behind that says "System Error"

Cloverfield and the Art of the Cinematic Universe

By David Shimomura • February 19th, 2018

The Cloverfield Paradox is a bad film with very good marketing.

Letter from the Editor

Unwinnable Monthly – February 2018

By Stu Horvath • February 16th, 2018

We hit our 100th issue and handed it off to Bullet Points. Get the skinny here!

Here's the Thing

Perspectives

By Rob Rich • February 15th, 2018

Rob recounts his experience with the videogame industry (both inside and out). Turns out a lot of people have the wrong idea.

Documentary Sunday

That Sugar Film

By Megan Condis • February 14th, 2018

Can a documentary be considered brain food?

The Dioramic Ambiance of Overland

By Levi Rubeck • February 14th, 2018

It’s very Hemingway-ian in it’s simplicity, which fits the Overland modus operandi so far: by doing less they’re planting the seeds for player generation of the narrative, tending their own stories of failure and maybe success, eventually.

The Burnt Offering

Signs & Portents

By Stu Horvath • February 13th, 2018

In Gorogoa, nothing is what it appears to be.

Another Look

“Villains”

By Yussef Cole • February 12th, 2018

Assassin’s Creed Origins is too quick to dispose of women of color antagonists who deserved a chance at redemption.

This Mortal Coyle

April Ryan

By Deirdre Coyle • February 9th, 2018

April Ryan, the hero of The Longest Journey, is smart, capable and deals with plenty of bullshit from creepy dudes. So basically: Every Woman.

Backlog

The Sense of an Ending

By Gavin Craig • February 8th, 2018

Life goes on. Our stories don’t have to.

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