New Street Fighter for Old Hands By Levi Rubeck • March 7th, 2019 A lot of games try to replicate, if not exactly duplicate, the inherent friction and flow of what’s splayed on screens, but not Street Fighter Exceed.
Far Cry: New Dawn’s Only Compelling Feature is Blowing Things Up with Stu By David Shimomura • March 6th, 2019 None of Far Cry: New Dawn feels like it’s meant to be experienced with another person. It’s especially not meant to be experienced with someone who is a decidedly chaotic force such as myself.
This Mortal Coyle Rose By Deirdre Coyle • March 5th, 2019 Just let players bang the robot, Todd Howard.
Exploits Feature You Were Never Really Here By Harry Mackin • March 4th, 2019 Harry Mackin explores the sound design of suffering in You Were Never Really Here.
Spelljammer By Stu Horvath and John McGuire • March 4th, 2019 Vintage RPG sails the stars of Spelljammer.
Revving the Engine Kara Technologies By Stu Horvath • March 1st, 2019 Kara leverages Unreal Engine 4 to provide real time sign language translation for young students.
Her Lie I Tried to Believe By Gingy Gibson • March 1st, 2019 Her Lie I Tried to Believe is a shoddy attempt to portray the paranoia and psychopathy of toxic masculinity as something worthy of human pity.
Feature Excerpt A Legacy of Movement By Khee Hoon Chan • March 1st, 2019 Doom may have defined the first-person shooter, but Mirror’s Edge made it flow.
Representing Disabilities: An Evolution in Gaming By Quin Callahan • March 1st, 2019 We’re finally seeing more people with disabilities in games, but casual representation still pales in comparison to those defined by tragic backstories.
The Slither and the Bop By Levi Rubeck • February 28th, 2019 While there are many bands I love that I feel don’t get their due, I’m particularly chapped that I can hardly find mention of Just a Fire online