I Played It, Like, Twice... Coded Capers: Counting Clues in Scooby-Doo: Escape from the Haunted Mansion By Orrin Grey • May 15th, 2024 The moment seems ripe for an escape room-style Scooby-Doo game like this, as the show feels poised in the cultural zeitgeist right now.
Here's the Thing MST3K and My New Appreciation for Bad Movies By Rob Rich • May 14th, 2024 The semi-recent discovery of a perpetual Mystery Science Theater 3000 marathon has made Rob realize that a lot of bad movies really aren’t so bad. On paper, anyway.
The Black Rainbow Society By Stu Horvath and John McGuire • May 13th, 2024 Best beware when you’re walking on the nightside!
Forms in Light Stone to Screen By Justin Reeve • May 10th, 2024 The monumental structures at Göbekli Tepe offer plenty of potential for modern fields of study including videogame level design.
Noah's Beat Box Going to Extremes By Noah Springer • May 9th, 2024 Drawing lines between Yorgos Lanthimos’s Poor Things and Nikos Nikolaidis’ cult favorite Singapore Sling. Did the latter influence the former?
Casting Deep Meteo PAX East 2024: Family Time By Levi Rubeck • May 8th, 2024 We wandered the show floor and the convention center for two days, getting boba, shitty pizza and standing in plenty of lines. All in service of the greater question: What’s the youth take on gaming today?
Area of Effect A Wilderness of Thoughts Grown in Snufkin: Melody of Moominvalley By Jay Castello • May 7th, 2024 The garden is not the park, although the tension of its civilizing influence is never resolved.
Bryan Ansell, 1955-2023 By Stu Horvath and John McGuire • May 6th, 2024 A giant of tabletop remembered.
Rookie of the Year Minecraft Menagerie By Matt Marrone • May 3rd, 2024 So . . . how many pandas does it take to crash Minecraft?
Mind Palaces Empathetic Magic By Maddi Chilton • May 2nd, 2024 Wiktor’s entire mode of interaction with the world is one of applied empathy, concentrated and made into magic through the indefinite occultisms of thaumaturgy.