Collision Detection Open Worlds, Open Minds By Ben Sailer • August 7th, 2020 While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.
Casting Deep Meteo No Home for Petals By Levi Rubeck • August 6th, 2020 “Given the trajectory we’re on, perhaps it’s too soon for 2020 comeback stories. And yet I’m charged by the germination of long-term plans of cosmic revival, hopefully to flower as soon as possible.”
Try Reading... The Movement Marches On By Harry Rabinowitz • August 6th, 2020 Now and then, the privileged and the powerful imply that the “right way” to protest is not to protest at all. John Lewis stands against that.
The Schwarzenegger Conan Movies By Stu Horvath and John McGuire • August 3rd, 2020 Vintage RPG Podcast listeners, what is best in life?
Feature Excerpt Being Alone By Alma Roda-Gil • July 30th, 2020 When talking about the problems with Firewatch’s ending, general consensus is that it invalidates the events of the game – but that’s looking at it backward.
White Plume Mountain By Stu Horvath and John McGuire • July 27th, 2020 Whelm! Wave! Blackrazor! This week we journey to White Plume Mountain!
The Case Against Reality By James K. Anderson • July 27th, 2020 Is human perception akin to a species-specific user interface?
I Played It, Like, Twice… All Souls Bound Just Contrariwise: Yo Ho Ho and a Game of Rum & Bones By Orrin Grey • July 23rd, 2020 Raid the high sea and manage a ton of miniatures!
The Best Star Wars Show is a Weird Game Show By David Shimomura • July 20th, 2020 In truth, there’s almost nothing original in Star Wars: Jedi Temple Challenge outside of the “dark side.” The show really is just Legends of the Hidden Temple with a veneer from a galaxy far, far away.