Another Look Software Object Crossing By Yussef Cole • June 8th, 2020 Animal Crossing’s villagers are carefully calibrated to fall somewhere between comforting, digital companion and glorified gashapon capsule.
Bloodlines We’re Not Alone in the Shadows By David Shimomura • June 8th, 2020 Horror director David Sandberg returns to his short film roots to tap pandemic anxieties.
Back to the Future: Dice Through Time By Stu Horvath and John McGuire • June 8th, 2020 Great Scot! We’re talking with Chris Leder, lead designer of the Back to the Future: Dice Through Time board game.
Feature Excerpt Still Fallen: The Delicious, Open World Mystique of Fallen London By Khee Hoon Chan • June 5th, 2020 Failbetter Games’ impeccable prose has kept this browser game alive for a decade now.
Feature Excerpt Everyone’s Already in Jail: Astral Chain, Freedom Wars, and Social Control By Don Everhart • June 5th, 2020 While the main characters in one game are police and in the other they are prisoners, there isn’t much difference in the rhythms of their lives.
Casting Deep Meteo Final Fantasy VI’s Nightmares in the Round By Levi Rubeck • June 4th, 2020 Sometimes the best stories are the ones that sneak up on you.
Bloodlines Corona Standard Time By David Shimomura • June 1st, 2020 Time isn’t even a flat circle anymore.
Greyhawk By Stu Horvath and John McGuire • May 25th, 2020 We journey to Greyhawk, one of the first RPG campaign settings, and Gary Gygax’s own.
Bloodlines Evil Genius is a Rotting Colossus By David Shimomura • May 25th, 2020 Let old things die, kill them if you have to.