Feature Excerpt Being Alone By Alma Roda-Gil • July 30th, 2020 When talking about the problems with Firewatch’s ending, general consensus is that it invalidates the events of the game – but that’s looking at it backward.
White Plume Mountain By Stu Horvath and John McGuire • July 27th, 2020 Whelm! Wave! Blackrazor! This week we journey to White Plume Mountain!
The Case Against Reality By James K. Anderson • July 27th, 2020 Is human perception akin to a species-specific user interface?
I Played It, Like, Twice… All Souls Bound Just Contrariwise: Yo Ho Ho and a Game of Rum & Bones By Orrin Grey • July 23rd, 2020 Raid the high sea and manage a ton of miniatures!
The Best Star Wars Show is a Weird Game Show By David Shimomura • July 20th, 2020 In truth, there’s almost nothing original in Star Wars: Jedi Temple Challenge outside of the “dark side.” The show really is just Legends of the Hidden Temple with a veneer from a galaxy far, far away.
Orcus By Stu Horvath and John McGuire • July 20th, 2020 This week, we shine a spotlight on the demon prince of the undead!
Letter From the Editor Unwinnable Monthly, July 2020 By Stu Horvath • July 17th, 2020 A red hot issue for a red hot month. Find out what’s inside!
The Heavy Pour Journal of a Plague Spring By Sara Clemens • July 15th, 2020 The world’s on fire, might as well write.
Another Look The Grind By Yussef Cole • July 15th, 2020 Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.
Forms in Light Pyramid Schemes By Justin Reeve • July 14th, 2020 A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.