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Forms in Light

Lost Cities

By Justin Reeve • March 10th, 2022

Shadow of the Tomb Raider gets a lot wrong about archaeology, but the game at least pokes a hole in the myth of the lost city.

Casting Deep Meteo
An astronaut floats adrift in darkest space. The face of their helmet is partially shattered, revealing a grimacing red skull within.

Impossible Decisions: The Game

By Levi Rubeck • March 8th, 2022

As I am not interested in a Mothership experience completely devoid of hope, I presume my players aren’t either. But this isn’t a stroll down candy corn avenue.

King Kong

By Stu Horvath and John McGuire • March 7th, 2022

The Eighth Wonder of the World left some surprising marks on D&D.

Friction Burns
a still frame of the reload animation for a Hi-Power in Fallout New Vegas.

Weapon Degradation – Or Ephemeral Equipment?

By Ruth Cassidy • March 4th, 2022

Does having the specific language to spot a mechanic – or a narrative trope – prime players and critics to see what they know, instead of what they’re experiencing?

Another Look
In a browned-out videogame screen, a soldier in fatigues faces off against two mud-colored tanks.

Killing My People

By Yussef Cole • March 4th, 2022

My mother once walked in on my brother and I playing a PlayStation game called SOCOM: U.S. Navy SEALs. She interrupted our session, asking why we were “killing our people?”

Rookie of the Year
In a still from The Sopranos, four Italian men in well-tailored suits stare down the camera.

Why They Say My Last Name on the Sopranos

By Matt Marrone • March 3rd, 2022

The reason they say “Marone” instead of “Madone” on The Sopranos is actually an untold story – one that dates back to when Matt was an intern on the show.

Collision Detection
A blurry photo of a clock reading quarter-to-twelve. It looks as if the viewer is the one with blurred vision.

Pressing Pause

By Ben Sailer • March 2nd, 2022

Ben gets his year-end wrap-ups from various entertainment services and has an unexpected epiphany.

Exploits Feature

The Absurd Pleasures of Atari 2600 Box Art

By Alexander B. Joy • February 28th, 2022

Unrepresentative box art once formed a key pillar of classic gaming.

I Played It, Like, Twice...
figures from the game Space Hulk, blue and red, moving across a tabletop.

They’re Coming Out of the Goddamn Walls: Reliving a Moment with Space Hulk

By Orrin Grey • February 28th, 2022

It is difficult, for me at least, to separate the game itself from that dream, solidified by glossy magazine photos of massive Space Hulk boards set up.

This Mortal Coyle
Along an autumn path, a figure in a fur-collared cape and horned helmet leans over to retrieve a small log.

The Witch from Wytchwood

By Deirdre Coyle • February 28th, 2022

The main question I have while considering Wytchwood is, why isn’t this my life? Should I acquire a goat companion? Would the goat get along with my cat?

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