The Armory’s 30-Sided Dice Gaming Tables By Stu Horvath and John McGuire • July 23rd, 2023 Need to randomly assign the height and weight of an elf? There is, apparently, a table for that.
Feature Excerpt In Hi-Fi Rush, Style is Substance By Ryan Stevens • July 21st, 2023 The hit rhythm-action title’s design decisions all emanate from its central comic booky visual style and its core commitment to its music.
Feature Excerpt The 3DS Made Dungeon Crawlers Accessible & Its Legacy Is Palpable By Latonya Pennington • July 20th, 2023 Through the 3DS, dungeon crawlers would go from being a niche genre to something more accessible as the console matured.
Here's the Thing Ted Lasso’s Third Season By Rob Rich • July 14th, 2023 While season three may not be focusing on Ted and his magic, it does still carry the original spirit of what came before it.
Forms in Light Influence and Persuasion By Justin Reeve • July 14th, 2023 In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.
Always Autumn A Golden Halo That Could Be the Sun Part II: The Ones Who Stay and Fight By Autumn Wright • July 13th, 2023 What does it mean to be born of the dead?