I Played It, Like, Twice... Let’s Party: Killing Cute Monsters Cutely in Here to Slay By Orrin Grey • April 21st, 2026 Sometimes sabotaging your friends, too.
Night of the Ninja (and More!) By Stu Horvath and John McGuire • April 20th, 2026 Ninjas, ninjas, ninjas, they’re all Stu wants to talk about these days.
Here's the Thing I Live for the A-HA Moment By Rob Rich • April 16th, 2026 Outside of rewarding exploration the best feeling in a videogame is the “A-HA!” moment. Something many games lack but several (both old and new) still have in spades.
Forms in Light Landscapes of Loneliness By Justin Reeve • April 15th, 2026 Breath of the Wild and Tears of the Kingdom both demonstrate that landscapes are never neutral. They carry implicit arguments about how people relate to the world around them.
Casting Deep Meteo Corporations Steeped in Phraseology By Levi Rubeck • April 14th, 2026 Marathon is threading the needle between art and service, a refreshingly bold work from a technical monolith.
Totally Generic Hamnet By Natasha Ochshorn • April 10th, 2026 Entering into any kind of relationship that you don’t intend to break is accepting death as a third.
Area of Effect Captain of the Ship By Jay Castello • April 9th, 2026 I have a confession to make. Not everybody in my world of Flotsam made it.