Interlinked The Keen Edge of Legacy: An Interview with tonia laird By Phoenix Simms • March 4th, 2026 In all of her work there’s a deep sense of care and respect for how people, both individually and collectively, are impacted by society’s systems of power.
Interlinked Where is the Weird? By Phoenix Simms • February 5th, 2026 I miss AA and AAA being unabashedly bizarro in their design, whether they’re story-driven or not.
Interlinked Fragile Traditions By Phoenix Simms • January 9th, 2026 Porcelain as a material metaphor is a way to emphasize not just legacy, but the hands-on and time-consuming craft that creates objects of precious worth.
Interlinked Negative Spatial Awareness By Phoenix Simms • December 9th, 2025 Environmental storytelling and puzzles are at their best when they’re kept simple and almost subliminal.
Interlinked Mending the Gardens of History By Phoenix Simms • October 8th, 2025 South of Midnight uses nature to underscore the ways that human care and legacies of hatred scar not just on a human-scale. We come from the dirt and eventually return to it.
Interlinked Co-opting Co-op By Phoenix Simms • September 11th, 2025 The narratives of care that feel the most impactful are happening in game genres that aren’t explicitly labelling themselves as being “wholesome,” “cozy,” “lo-fi” or “chill.”
Interlinked Selective Attention By Phoenix Simms • August 7th, 2025 Voice actors are consistently being given less and less fair options for contract negotiations and the future of their creative craft is at stake.