Here Be Monsters The Thinking Man’s Doom: Why The Marauder Rules, Actually By Emma Kostopolus • July 2nd, 2025 Dark Ages is a sadly watered-down version of the thing I loved most about the controversial Marauder: how much it made me think about how to play.
Here Be Monsters Feeding the Cartoon Gators: Cult of the Lamb and Moral Disengagement By Emma Kostopolus • May 30th, 2025 Everybody has some angry, sad, anxious and ultimately violent shit they want to work out.
Here Be Monsters The Banality of AI Hell, or: We Were Worried About the Wrong Thing By Emma Kostopolus • May 6th, 2025 I know you’re watching me type this, Copilot.
Here Be Monsters Letting the Days Go By: The Historical Horrors of Pentiment By Emma Kostopolus • April 9th, 2025 The history we record and maintain is a “fable agreed upon” written by the people in positions of power.
Here Be Monsters In Defense of Tank Controls By Emma Kostopolus • March 5th, 2025 We don’t need to throw the super cool atmospheric and mechanically interesting baby out with the bathwater of outdated hardware limitations.
Here Be Monsters The Fable of Myhouse.wad, or: Why We Should All Be Scared of ChatGPT By Emma Kostopolus • February 5th, 2025 Every time someone uses text or art generated by an LLM, they have allowed the AI to make decisions about the final composition.
Here Be Monsters Same as It Ever Was: Narrative Fidelity and the Art of the Remake By Emma Kostopolus • January 10th, 2025 Silent Hill 2 Remake feels more like a retelling of a classic tale, almost a myth, than a remake of a singular media property.