Forms in Light Finding Lost Santos By Justin Reeve • September 14th, 2023 Carrying out a detailed comparison of GTA5’s Los Santos and Los Angeles through the lens of Michel Foucault sheds light on the intricate interplay between space, place, social order and power.
Forms in Light Hidden Assumptions By Justin Reeve • August 15th, 2023 Cities: Skylines and Workers and Resources: Soviet Republic provide unique experiences in urban planning and resource management while representing completely different political economies.
Forms in Light Influence and Persuasion By Justin Reeve • July 14th, 2023 In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.
Forms in Light Fantastic Follies By Justin Reeve • June 14th, 2023 These wildly impractical structures were made for purely aesthetic purposes, perfectly complementing their pastoral surroundings.
Forms in Light After Us By Justin Reeve • May 11th, 2023 There’s a remarkably prevalent misconception that if people suddenly disappeared from the planet, the environment would eventually return to how it was before we started transforming the landscape.
Forms in Light A New Era By Justin Reeve • April 12th, 2023 Fires are frequently a source of positive change in the real world, at least from an historical perspective.
Forms in Light Best Games Architecture of 2022 By Justin Reeve • March 14th, 2023 The fourth annual roundup of the best architecture in games.