Forms in Light Suburbia Under Siege By Justin Reeve • November 20th, 2024 The idea of the homefront being invaded no longer feels like a distant fantasy these days.
Forms in Light Building Danger By Justin Reeve • October 16th, 2024 By treating enemies as architectural elements, Doom creates rich and engaging gameplay that goes beyond the static design of its levels.
Forms in Light Structures of Power By Justin Reeve • September 12th, 2024 Architecture in the Taisho and Showa periods of Japan was a powerful tool for expressing national identity, asserting political power and disseminating propaganda.
Forms in Light How to Build a Racecar By Justin Reeve • August 16th, 2024 The similarities between a skyscraper and a racecar might not be apparent, but the overall approach in terms of design and construction is largely identical.
Forms in Light Taming the Beast By Justin Reeve • July 18th, 2024 The tale of Japan’s Bubble Economy and the metaphorical devastation wrought by Godzilla provides valuable lessons for the future of generations everywhere.
Forms in Light The First City By Justin Reeve • June 12th, 2024 What do the settlement of Plainsong in Horizon Forbidden West and the Neolithic city of Çatalhöyük have in common?
Forms in Light Stone to Screen By Justin Reeve • May 10th, 2024 The monumental structures at Göbekli Tepe offer plenty of potential for modern fields of study including videogame level design.