Funeral Rites Sailing the Ashen Sea with Tephrotic Nightmares By Maddi Chilton • May 23rd, 2024 The strongest character in the setting – the most vivid, the most realized, and the most overwhelming – is the Ashen Sea itself.
Feature Excerpt An Attempt Against Muscular Demonstrations of Power: Child of Light at Ten By Luis Aguasvivas • May 22nd, 2024 A decade after its release, the whimsy of Ubisoft Montreal’s Child of Light still twinkles.
Shadowgate By Stu Horvath and John McGuire • May 20th, 2024 It’s a sad thing that your adventures have ended here!!
Letter from the Editor Unwinnable Monthly – May 2024 By David Shimomura • May 17th, 2024 In an industry driven by growth, making something small is a revolutionary act.
The Black Rainbow Society By Stu Horvath and John McGuire • May 13th, 2024 Best beware when you’re walking on the nightside!
Bryan Ansell, 1955-2023 By Stu Horvath and John McGuire • May 6th, 2024 A giant of tabletop remembered.
Exploits Feature The Impossibility of Mods Makes Them So Valuable By Elijah Beahm • May 1st, 2024 Why would anyone do this, with minimal support, working uphill against someone else’s code, for free?
Gameplayers By Stu Horvath and John McGuire • April 29th, 2024 Where does the game end and real life begin?
Funeral Rites The Tower, The Fool, The Meatgrinder By Noah Springer • April 23rd, 2024 “His Majesty the Worm is very focused on megadungeon-crawling, and I wanted players to have this sense that surviving the dangers means something.”