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Exploits Feature

The Absurd Pleasures of Atari 2600 Box Art

By Alexander B. Joy • February 28th, 2022

Unrepresentative box art once formed a key pillar of classic gaming.

Travellers

By Stu Horvath and John McGuire • February 28th, 2022

A quick overview of six and a half versions of Traveller!

Revving the Engine

Bringing Back the Good Times

By Melissa King • February 23rd, 2022

The On3D Studios development team chats about their upcoming indie game D.A.N.G.E.R. Team, an action thriller borrowing its style from classic spy films.

Feature Excerpt
Five soldiers in heavy gear and camouflage fatigues wade through what looks like a pool of fiery lava.

Hell is Other Shooters

By Andrei Filote • February 22nd, 2022

If we organize our play to prepare for the demands of later life, then is it possible to create a new set of values simply by the games that we choose to play?

Feature Excerpt
A giant human eye is projected on an electric-framed screen in a room that seems to exist in a liminal space.

Comfort in the Abyss

By Luke Rotella • February 21st, 2022

My relationship with That Night, Steeped By Blood River.

The Awards

By Stu Horvath and John McGuire • February 21st, 2022

You know what kind of sucks? Awards.

Letter from the Editor
A large golden upper body looms large.

Unwinnable Monthly – February 2022

By David Shimomura • February 17th, 2022

February is cold and unforgiving. But we still make a magazine!

RuneQuest

By Stu Horvath and John McGuire • February 14th, 2022

Finally: RuneQuest!

Oracles and Stone Giants

By Stu Horvath and John McGuire • February 7th, 2022

Ever buy an old RPG box set and find some maps or a character sheet inside?

Exploits Feature

What We Never Saw

By Orrin Grey • January 31st, 2022

Where the Saw franchise didn’t go, but maybe should have.

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