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Articles

Teaching Adventure Design

By Stu Horvath and John McGuire • January 22nd, 2024

School’s in session!

Letter from the Editor

Unwinnable Monthly – January 2024

By David Shimomura • January 18th, 2024

Welcome to the new year!

MIG3: The Meints Index to Glorantha

By Stu Horvath and John McGuire • January 15th, 2024

The definitive guide to Glorantha guides.

How to Write Adventure Modules that Don’t Suck

By Stu Horvath and John McGuire • January 8th, 2024

Goodman Games, killin’ it as always.

Exploits Feature

The Tunnel to Summer, the Exit of Goodbyes

By Autumn Wright • January 2nd, 2024

While The Tunnel to Summer, the Exit of Goodbyes is a coming-of-age drama without any action – all its conflict is psychological – it still invokes all these tropes.

Black Angel (Remastered)

By Stu Horvath and John McGuire • January 1st, 2024

Beware the black angel!

Funeral Rites

Getting Exiled with My Chivalric Bromance

By Alyssa Wejebe • December 26th, 2023

While its title is a tribute to and parody of the classic New Jersey emo band My Chemical Romance, the game’s roots dig down through medieval history.

The Official AD&D Coloring Album (Remastered)

By Stu Horvath and John McGuire • December 25th, 2023

This week we check out a counter-culture infused Dungeons & Dragons coloring book from 1979!

Feature Excerpt

How We Learned to Stop Arguing and Enjoy the Vibes

By Aldo Garcia • December 22nd, 2023

Style (like modern discourse itself) is everything to Killer7.

Feature Excerpt
In a screenshot from Metal Gear Solid, Snake hides behind a tank as a henchman searches for him, gun drawn.

A Destructive Love Affair with Minimaps

By Jon Place • December 21st, 2023

As games got bigger, and their worlds got bigger still, the need for a constant map sitting on the screen at all times became more important as a tool for navigation.

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