The Bad Luck Issue – Variation Recap By Team Unwinnable • March 21st, 2016 Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!
The Bad Luck Issue – Thoughts Recap By Team Unwinnable • March 21st, 2016 The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.
The Bad Luck Issue – Theme Recap By Team Unwinnable • March 21st, 2016 Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!
Red Thread Fever By Stu Horvath • March 21st, 2016 Not all tabletop role-playing games use handouts right, but when they do, it is amazing.
Revving the Engine: Hypercharge By Stu Horvath • March 18th, 2016 Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.
The Night Manager: Applying to be a Spy By Declan Taggart • March 18th, 2016 Now, Mr. The Night Manager, perhaps you can tell us how you are qualified to be a spy?
Last Week’s Comics 3/16/2016 By Ian Gonzales and Michael Edwards • March 16th, 2016 Team Unwinnable shares their thoughts on this week’s Usagi Yojimbo # 153 and last week’s Action Comics # 50.
Californium is a Fiction Reference Wrapped in a Drug-Addled Riddle By Megan Condis • March 14th, 2016 Philip K. Dick influence is heavy in Californium, but might-be-winks and could-be-nudges may be just as frustrating as exciting for fans.
Last Weeks Comics 3/10/2016 By Michael Edwards and Sal Lucci • March 10th, 2016 Team Unwinnable shares their thoughts on Shaft: Imitation of Life # 2 and Project Superpowers: Blackcross.
Gurgamoth, Aggression without Nuance By James Murff • March 4th, 2016 There are a lot of local multiplayer games out there. Gurgamoth hits the aggression notes well, but has a hard time measuring up to the nuance.