MegaSphere: Exclusion by Design By Khee Hoon Chan • December 19th, 2017 MegaSphere is a homage, a throwback to retro 2D platformers of yore, carrying with it a yearning for days when videogame victories were hard-won and required a degree of game literacy.
Letter from the Editor Unwinnable Monthly – December 2017 By Stu Horvath • December 18th, 2017 Stu’s got the list of who has been naughty and nice in the December issue of Unwinnable Monthly! (spoiler: everyone is nice and so are all this month’s stories)
An Exercise in Being Prey By David Shimomura • December 18th, 2017 They Are Billions is a game about becoming a bigger, fatter, juicer piece of meat and being surrounded by starving hordes.
Terry Crews, Silence Breaker By Alyse Stanley • December 15th, 2017 When the Time Magazine Silence Breakers cover was revealed, I was shocked by the person I didn’t see: Terry Crews.
Gingy's Corner Brilliant Shadows: Magic and Introspection By Gingy Gibson • December 15th, 2017 Brilliant Shadows – Part One of the Book of Gray Magic is a sweet VN about introspection. Also there’s magic, but mostly the introspection and searching thing.
Simplicity Rules in El Dorado By Sam Desatoff • December 14th, 2017 What makes El Dorado so good is its simplicity. A mashup of two different genres has the potential to become clunky and confusing, but that is not the case here.
The Board Soul The Board Soul: Feast or Famine By Jeremy Signor • December 14th, 2017 The Fallout board game can let you grasp greatness, but is just as likely to leave you out in the cold.
Last Week’s Comics 12/13/2017 By Sal Lucci and Sara Clemens • December 13th, 2017 Team Unwinnable shares their thoughts on the latest issues of Paper Girls and Batman: Creature of the Night.
Gingy's Corner Mutiny!! is Exceptionally Bad Futanari Pirate Porn By Gingy Gibson • December 8th, 2017 I firmly set the bar of my expectations on the ground and was still disappointed by Mutiny!!
The Board Soul The Board Soul – Focus By Jeremy Signor • December 7th, 2017 Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.