Feature Excerpt A Most Curious Black Hole By Maxwell Neely-Cohen • December 21st, 2017 Is Crusader Kings II a strategy game? A simulation of history? A storytelling engine? Maxwell Neely-Cohen dives into the black hole to find out.
Feature Excerpt Localize It! By Jun Wilkinson • December 20th, 2017 Earthbound is a masterpiece of localization. How did they do it?
Terry Crews, Silence Breaker By Alyse Stanley • December 15th, 2017 When the Time Magazine Silence Breakers cover was revealed, I was shocked by the person I didn’t see: Terry Crews.
The Board Soul The Board Soul – Focus By Jeremy Signor • December 7th, 2017 Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.
Pocket Camp: An Exercise in Capitalist Banality By Khee Hoon Chan • December 7th, 2017 And if you’re a bourgeoisie Whale—what videogame companies call their biggest spenders who are willing to drop at least $100 per month on freemium games—well, you’ve exactly the corporate wet dream Nintendo wants to hook in.
Feature Excerpt The Successful Sidescroller By Aron Garst • December 6th, 2017 What makes a successful sidescroller? Aron Garst turns to the developers of Shovel Knight and Runbow to find out.
Feature Excerpt Industrial Waste is Good for You By Agustin Lopez • December 1st, 2017 Don’t worry about all that trash our society produces – we’re going to need it to survive the post-apocalypse.
What Happens Now Will Drive You Mad By Orrin Grey • November 15th, 2017 A running theme throughout Blade of the Immortal is the question of what, if anything, differentiates the good guys from the bad ones.
Another Look Cuphead and the Racist Spectre of Fleischer Animation By Yussef Cole • November 10th, 2017 I see a game that’s haunted by ghosts; the specter of black culture, appropriated first by the minstrel set then by the Fleischers, Disney and others.
Seeing Whilst Sleeping – An Excerpt from Unwinnable Monthly 94 By Rachel Watts • August 23rd, 2017 Sleep. Dream. Play.