Feature Excerpt Hell is Other Shooters By Andrei Filote • February 22nd, 2022 If we organize our play to prepare for the demands of later life, then is it possible to create a new set of values simply by the games that we choose to play?
Feature Excerpt Comfort in the Abyss By Luke Rotella • February 21st, 2022 My relationship with That Night, Steeped By Blood River.
Feature Excerpt Become Cursed: Doubt By George Umbarger • January 21st, 2022 Slaying uncertainty via an unusual in-Spire-ation.
Feature Excerpt Children of the Night By Alma Roda-Gil • January 20th, 2022 Vampires, blood libel and Midnight Mass.
Feature Excerpt The Sixties That Weren’t, or, How Psychonauts 2 Forgets Politics By Christian Haines • December 22nd, 2021 Double Fine’s videogame Psychonauts 2 draws on the experimental energies of the 1960s only to mute that decade’s political fervor.
Feature Excerpt This Is My Favorite Shop in the Citadel By Emma Kostopolus • December 20th, 2021 The ethics of Mass Effect roleplay.
Feature Excerpt Roleplaying Freedom: Joel Rosenberg and White Fantasies of Oppression By Noah Berlatsky • November 23rd, 2021 Rosenberg’s depiction of liberation is less about those liberated and more about the moral awakening of the white liberator.
Feature Excerpt Rebels Without a Cause By Gerry Hart • November 19th, 2021 Watchdogs: Legion could have been a powerful or at least insightful piece of cultural commentary. It’s more like the Kylie Jenner Pepsi advert.
Feature Excerpt Pendragon and Anti-Fascist Medievalism By Ruth Cassidy • October 29th, 2021 “Camelot has, for the moment, fallen, but the dream of Camelot – of a sane Government by consensus, led by an Arthur and not a Mordred – must and will live on.”
Feature Excerpt A World Beyond: The Inadvertent Sci-Fi of Universal’s Original Mummy Sequels By Orrin Grey • October 27th, 2021 If you think about it, mummies are the original time travelers.