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A Tale of Two Worlds

By Yussef Cole • January 24th, 2018

The more perfect the theme park, the larger its landfills.

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Lasagna Cat and the Internet We Lost

By David Wolinsky • January 16th, 2018

David Wolinsky talks to Jeffrey Max and Zach Johnson – collectively known as Fatal Frame – about the return of Lasagna Cat and the internet we used to have.

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A Most Curious Black Hole

By Maxwell Neely-Cohen • December 21st, 2017

Is Crusader Kings II a strategy game? A simulation of history? A storytelling engine? Maxwell Neely-Cohen dives into the black hole to find out.

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Localize It!

By Jun Wilkinson • December 20th, 2017

Earthbound is a masterpiece of localization. How did they do it?

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The Successful Sidescroller

By Aron Garst • December 6th, 2017

What makes a successful sidescroller? Aron Garst turns to the developers of Shovel Knight and Runbow to find out.

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Industrial Waste is Good for You

By Agustin Lopez • December 1st, 2017

Don’t worry about all that trash our society produces – we’re going to need it to survive the post-apocalypse.

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I, Murderspy – An Excerpt from Unwinnable Monthly 96

By Bill Coberly • November 9th, 2017

Good or bad, the Mass Effect‘s murderspy Commander Shepard is always right.

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Gods & Astronauts – An Excerpt from Unwinnable Monthly 96

By Oliver Milne • November 1st, 2017

If space is the final frontier for science, how come so many scientists and science fiction writers use the language of religion to describe it?

Hit the Pavement – An Excerpt from Unwinnable Monthly 95

By Ryan Cooper • September 20th, 2017

Where the Water Tastes Like Wine is a game about storytelling, so Ryan Cooper sets out to find a story to tell. He starts by picking up a hitchhiker…

Seeing Whilst Sleeping – An Excerpt from Unwinnable Monthly 94

By Rachel Watts • August 23rd, 2017

Sleep. Dream. Play.

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