Feature Excerpt A Tale of Two Worlds By Yussef Cole • January 24th, 2018 The more perfect the theme park, the larger its landfills.
Feature Excerpt Lasagna Cat and the Internet We Lost By David Wolinsky • January 16th, 2018 David Wolinsky talks to Jeffrey Max and Zach Johnson – collectively known as Fatal Frame – about the return of Lasagna Cat and the internet we used to have.
Feature Excerpt A Most Curious Black Hole By Maxwell Neely-Cohen • December 21st, 2017 Is Crusader Kings II a strategy game? A simulation of history? A storytelling engine? Maxwell Neely-Cohen dives into the black hole to find out.
Feature Excerpt Localize It! By Jun Wilkinson • December 20th, 2017 Earthbound is a masterpiece of localization. How did they do it?
Feature Excerpt The Successful Sidescroller By Aron Garst • December 6th, 2017 What makes a successful sidescroller? Aron Garst turns to the developers of Shovel Knight and Runbow to find out.
Feature Excerpt Industrial Waste is Good for You By Agustin Lopez • December 1st, 2017 Don’t worry about all that trash our society produces – we’re going to need it to survive the post-apocalypse.
Feature Excerpt I, Murderspy – An Excerpt from Unwinnable Monthly 96 By Bill Coberly • November 9th, 2017 Good or bad, the Mass Effect‘s murderspy Commander Shepard is always right.
Feature Excerpt Gods & Astronauts – An Excerpt from Unwinnable Monthly 96 By Oliver Milne • November 1st, 2017 If space is the final frontier for science, how come so many scientists and science fiction writers use the language of religion to describe it?
Hit the Pavement – An Excerpt from Unwinnable Monthly 95 By Ryan Cooper • September 20th, 2017 Where the Water Tastes Like Wine is a game about storytelling, so Ryan Cooper sets out to find a story to tell. He starts by picking up a hitchhiker…
Seeing Whilst Sleeping – An Excerpt from Unwinnable Monthly 94 By Rachel Watts • August 23rd, 2017 Sleep. Dream. Play.