Forms in Light Influence and Persuasion By Justin Reeve • July 14th, 2023 In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.
Always Autumn A Golden Halo That Could Be the Sun Part II: The Ones Who Stay and Fight By Autumn Wright • July 13th, 2023 What does it mean to be born of the dead?
Casting Deep Meteo Me, My Wife and Eye-rene By Levi Rubeck • July 12th, 2023 The best way to cut nostalgia? With a little bit of something new.
Area of Effect All’s Well in the Kingdom By Jay Castello • July 11th, 2023 The wells in Hyrule are incredible. I want someone to talk to me about all the wells in Hyrule, as well.
Dungeons & Dragons ReAction Figures By Stu Horvath and John McGuire • July 10th, 2023 Toys, toys, toys.
Rookie of the Year Breaking Up With a Videogame By Matt Marrone • July 7th, 2023 I won’t name the game or the platform. It knows what it is and I’m not here to rub any salt.
Noise Complaint Learning the Hard Way With Lucero By Ben Sailer • July 6th, 2023 Lucero’s music has always had two speeds: “I’m going to party hard” and “I shouldn’t have partied that hard.”