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Letter from the Editor

Unwinnable Monthly – January 2024

By David Shimomura • January 18th, 2024

Welcome to the new year!

MIG3: The Meints Index to Glorantha

By Stu Horvath and John McGuire • January 15th, 2024

The definitive guide to Glorantha guides.

Here's the Thing
Fallout 4's Sole Survivor and their dog stare towards the last rays of the setting sun underneath a decrepit billboard.

Surviving Fallout 4

By Rob Rich • January 11th, 2024

Fallout 4 has a bit of a reputation for being exceptionally mediocre at best, but a new outlook and approach to the 2015 title has turned it into Rob’s latest obsession.

Forms in Light
A screenshot from Alan Wake 2 shows the titular character standing in the middle of a rainy downtown main street wearing a blue and yellow FBI jacket.

Best Architecture in Games

By Justin Reeve • January 10th, 2024

A short, concise and mostly unordered list of the best level design and environmental art of the year.

Noah's Beat Box
Close up on an old-school boom box – silver finish, round speaker screens, tape deck in the center.

Hip Hop at Fifty

By Noah Springer • January 9th, 2024

After stepping back from the contemporary, Noah reflects a bit more on the different eras of hip hop and what they mean to him.

How to Write Adventure Modules that Don’t Suck

By Stu Horvath and John McGuire • January 8th, 2024

Goodman Games, killin’ it as always.

Area of Effect

Space at Sea

By Jay Castello • January 5th, 2024

The oceans are a space of freedom, terror, traversal, piracy, exploration, exploitation, warfare, monsters, beauty, death and a thousand other things depending on their social context.

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