Here's the Thing The Nostalgia of “New DOOM” By Rob Rich • August 10th, 2022 Rob ruminates on the unexpected way that the new direction for DOOM panders to nostalgia.
Forms in Light Hell on Earth By Justin Reeve • August 9th, 2022 The levels in DOOM Eternal provide a reminder that despite being the predominant forms of architecture for the better part of a century, internationalism and modernism are not without their problems.
Casting Deep Meteo Riff and Tear By Levi Rubeck • August 5th, 2022 Levi comes not to bury the DOOMs, but to praise doom metal.
Rookie of the Year Wolfenstein 3X By Matt Marrone • August 4th, 2022 It’s amazing Matt grew up as well-adjusted as he did.
Interlinked Catharsis through Carnage By Phoenix Simms • August 3rd, 2022 Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.
Self-Insert Hurt/Comfort By Amanda Hudgins • August 2nd, 2022 Hurt/Comfort is what it says on the tin – a character is hurt, so they must be comforted.
Maze By Stu Horvath and John McGuire • August 1st, 2022 Is it wise to follow the Minotaur around the labyrinth?
Exploits Feature Ape Out and Value By Griffin Shufeldt • July 31st, 2022 The money spent/playtime ratio is no match for this freedom-seeking ape.
The Beat Box The Beat Box – DOOM By Noah Springer • July 29th, 2022 Bouncing around microchips as a micro-man or walking around a 2D dungeon, rolling hits on a gelatinous blob felt like child’s play to the splattering gore of Doom.