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Funeral Rites
A young mouse wearing a leather knapsack holds an ornate crown and stares off at the horizon, ready for adventure.

Collaborating on Microcosmic Adventures in Mausritter

By Phoenix Simms • January 25th, 2024

Mausritter has come a long way from its homebrew session and zine days.

Feature Excerpt
A blonde woman in blue intarsia sweater and blue pom pom hat stands facing the viewer.

Why I Played a 20-Year-Old Nancy Drew Game Over the Holidays

By Amanda Tien • January 24th, 2024

Twice a year for more than a decade, I’d gather around a computer with my mom and sister so we could play the newest Nancy Drew game. This was our ritual, until the games stopped coming.

Feature Excerpt
Ahti attends to his work while listening to his 80s-style headphones.

Solace and Play Within Games

By Alyssa Hatmaker • January 23rd, 2024

Sometimes being reminded that you’re playing a videogame is a welcome feeling.

Teaching Adventure Design

By Stu Horvath and John McGuire • January 22nd, 2024

School’s in session!

Letter from the Editor

Unwinnable Monthly – January 2024

By David Shimomura • January 18th, 2024

Welcome to the new year!

MIG3: The Meints Index to Glorantha

By Stu Horvath and John McGuire • January 15th, 2024

The definitive guide to Glorantha guides.

Here's the Thing
Fallout 4's Sole Survivor and their dog stare towards the last rays of the setting sun underneath a decrepit billboard.

Surviving Fallout 4

By Rob Rich • January 11th, 2024

Fallout 4 has a bit of a reputation for being exceptionally mediocre at best, but a new outlook and approach to the 2015 title has turned it into Rob’s latest obsession.

Forms in Light
A screenshot from Alan Wake 2 shows the titular character standing in the middle of a rainy downtown main street wearing a blue and yellow FBI jacket.

Best Architecture in Games

By Justin Reeve • January 10th, 2024

A short, concise and mostly unordered list of the best level design and environmental art of the year.

Noah's Beat Box
Close up on an old-school boom box – silver finish, round speaker screens, tape deck in the center.

Hip Hop at Fifty

By Noah Springer • January 9th, 2024

After stepping back from the contemporary, Noah reflects a bit more on the different eras of hip hop and what they mean to him.

How to Write Adventure Modules that Don’t Suck

By Stu Horvath and John McGuire • January 8th, 2024

Goodman Games, killin’ it as always.

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