Viva Belgrado By Mitchell Bowman • October 13th, 2016 “For as long as I can remember, it’s been a running joke that every good screamo band has to break up after a single album.”
Dead-End Narrative By Richard Clark • October 12th, 2016 “In a world full of challenges, when our lives are defined by one obstacle after another, violence is a dead-end narrative.”
Bullitt to the Head By Corey Milne • October 12th, 2016 “The thing about memory is that it lies. Constantly. Our heads are like sieves and our brains try to plug the holes as best it can…”
Here's the Thing Getting Over Metal Gear Survive By Rob Rich • October 11th, 2016 People need to stop pretending that they wouldn’t be lapping it up if it was the self-proclaimed “auteur’s” idea in the first place.
Hate to Lose, Love to Win By Andrea Ayres • October 11th, 2016 “Our feelings about loss and failure tend to become more complicated when we begin to add in identity and social inclusion (or exclusion).”
Street Fighter V: A Time to Play and a Time to Watch By Khee Hoon Chan • October 11th, 2016 It’s fun to quarter-circle your way through arcade mode on easy, but sometimes Street Fighter V is better enjoyed without a controller.
Backlog The Sand and the Sea By Gavin Craig • October 10th, 2016 Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.