Noah's Beat Box Hip Hop at Fifty By Noah Springer • January 9th, 2024 After stepping back from the contemporary, Noah reflects a bit more on the different eras of hip hop and what they mean to him.
How to Write Adventure Modules that Don’t Suck By Stu Horvath and John McGuire • January 8th, 2024 Goodman Games, killin’ it as always.
Area of Effect Space at Sea By Jay Castello • January 5th, 2024 The oceans are a space of freedom, terror, traversal, piracy, exploration, exploitation, warfare, monsters, beauty, death and a thousand other things depending on their social context.
Rookie of the Year Lana Del(’s) Rey By Matt Marrone • January 4th, 2024 The spirit of the Newport Folk Festival is all about the music, from the morning sets to the closers, not all about Lana.
Here Be Monsters It’s an Evil Effing Room: Level Design in Horror By Emma Kostopolus • January 3rd, 2024 In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.
Exploits Feature The Tunnel to Summer, the Exit of Goodbyes By Autumn Wright • January 2nd, 2024 While The Tunnel to Summer, the Exit of Goodbyes is a coming-of-age drama without any action – all its conflict is psychological – it still invokes all these tropes.
Mind Palaces Shelf Fodder By Maddi Chilton • December 29th, 2023 The sacralization of literature – the item, not the concept – becomes annoying at best when faced with just how much of our literary ephemera is garbage.
This Mortal Coyle I Married My Goth GF in Starfield but I Feel Nothing By Deirdre Coyle • December 28th, 2023 Starfield is Bethesda’s biggest game to date. More to explore, more dialogue options, more NPCs. So why don’t I feel attached to any of the characters?
Past Presence Object Lessons #3: Megadungeon By Emily Price • December 27th, 2023 What is a dungeon? This is the kind of question you think about when you draw your fiftieth square grid room that contains yet another statue and another random battle.