Forms in Light Parasites and Predation By Justin Reeve • November 10th, 2023 While Vampyr has been critically acclaimed for its narrative depth and gameplay mechanics, the architectural design is definitely worth a mention, being at once a thematic and functional cornerstone of the game.
Noah's Beat Box Vamps – Otherwise By Noah Springer • November 9th, 2023 Repetition and transformation.
Casting Deep Meteo One Thousand Year Old Vampire Hunter D By Levi Rubeck • November 8th, 2023 While watching Vampire Hunter D, one can’t help but connect it to the relatively recent solo role-playing game Thousand Year Old Vampire by Tim Hutchings.
Area of Effect Open World Vampires By Jay Castello • November 7th, 2023 The open world map is almost nothing but a center for consumption.
Philadelphia Area Gaming Expo By Stu Horvath and John McGuire • November 6th, 2023 We’re hitting the road!
Interlinked Don’t Fear the Reaver By Phoenix Simms • November 3rd, 2023 Raziel, the tragic wraith protagonist of the Soul Reaver series, contains within his arc a nuanced portrayal of how an energy vampire is made and unmade.
Here Be Monsters A Different Sort of Vampire: The Endemic Issue Behind Redfall’s Critical Flop By Emma Kostopolus • November 2nd, 2023 Redfall is an excellent test case for how capitalist gamer culture has turned some gaming consumers into a particularly odious, never-satisfied group of soulsuckers.
Exploits Feature Magnum, P.I. vs. Miami Vice By Stu Horvath • November 1st, 2023 We all know Jessica Fletcher is the greatest TV detective of the ’80s, but who is the runner up?
Mind Palaces I Will Come Up With a Punny Title I Promise By Maddi Chilton • October 31st, 2023 Somewhere along the way in Redfall’s development someone should have asked: What is this game, and why are we making it?