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Battlefield 1 Ain’t Much of a WWI Game

By Matt Sayer • June 16th, 2016

Why bother setting your game in WWI when it’ll play like any other time? Is dying of infected trench foot THAT much fun?

Last Week’s Comics 6/15/2016

By Ian Gonzales, Sara Clemens and David Shimomura • June 15th, 2016

Team Unwinnable shares their thoughts on The Wicked + The Divine # 20, Injection # 10 and Action Comics # 957.

Hack the Planet: Mainlining Demo

By Megan Condis • June 7th, 2016

Wouldn’t it be great if Hollywood was right, and hacking was actually just rollerblading and drinking soda all day?

Food Issue – Thoughts Recap Part 1 of 3

By Stu Horvath, Matt Marrone and Gavin Craig • June 6th, 2016

Let’s take a look at some defining childhood moments, drinking the day away at a children’s park and not finishing what you start. Those are three separate stories, by the way.

Food Issue – Thoughts Recap Part 2 of 3

By Andrea Ayres, AJ Moser and Rob Rich • June 6th, 2016

Just how do we eat our games, train attack owls and get so bored with Dark Souls II? Unwinnable has all the answers.

Food Issue – Thoughts Recap Part 3 of 3

By Corey Milne, Adam Boffa, Mitchell Bowman and Richard Clark • June 6th, 2016

It’s time to explore, rock the hell out, chomp down a raw steak, then take a much needed break at a checkpoint.

Endings Won’t Be Remembered

By Matt Sayer • June 1st, 2016

More hours doesn’t mean more value when nobody sees endings anymore.

Last Week’s Comics 6/1/2016

By Ian Gonzales, Sal Lucci and Michael Edwards • June 1st, 2016

Team Unwinnable shares their thoughts on Heartthrob # 2, Lobster Johnson: Metal Monsters Of Midtown #1 and DC Universe: Rebirth # 1.

Food Issue – Variation Recap

By Team Unwinnable • May 26th, 2016

Let’s change gears with the Variation section of Unwinnable Monthly #79. We’ve got butts, IndieCade and serial killers.

Food Issue – Theme Recap

By Team Unwinnable • May 25th, 2016

Let’s talk turkey about Unwinnable Monthly #79 and our theme this month: Food. From monkey brains to Stardew Valley.

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