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Getting Over Metal Gear Survive

By Rob Rich • October 11th, 2016

People need to stop pretending that they wouldn’t be lapping it up if it was the self-proclaimed “auteur’s” idea in the first place.

Hate to Lose, Love to Win

By Andrea Ayres • October 11th, 2016

“Our feelings about loss and failure tend to become more complicated when we begin to add in identity and social inclusion (or exclusion).”

Street Fighter V: A Time to Play and a Time to Watch

By Khee Hoon Chan • October 11th, 2016

It’s fun to quarter-circle your way through arcade mode on easy, but sometimes Street Fighter V is better enjoyed without a controller.

Backlog

The Sand and the Sea

By Gavin Craig • October 10th, 2016

Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.

Rookie of the Year

If You Want to View Paradise

By Matt Marrone • October 10th, 2016

“In high school, I wrote a musical.” Matt Marrone recalls a glorious time and pays tribute to Gene Wilder.

Brief Encounter

By Adam Boffa • October 9th, 2016

If Brief Encounter does hold up, it’s probably because stories of love found at the wrong place and time are uniquely heartbreaking.

Beholder: The Apartment Management Sim for the Paranoid Conspiracy Theorist

By Megan Condis • September 26th, 2016

“I didn’t want to do them harm, but I also didn’t mind invading their privacy, especially when I could convince myself that it was for their own good.”

Become the Early Internet’s Big Brother in Hypnospace Outlaw

By Khee Hoon Chan • September 20th, 2016

An ode to the early internet and all the hideous design that came with it.

Culture Starved

By Stu Horvath • September 20th, 2016

Stu’s been so busy, he wonders if he’ll ever get back to consuming culture the way he used to.

Hate Issue – Recap

By Team Unwinnable • September 2nd, 2016

Excerpts from the Unwinnable Monthly Hate issue.

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