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A Diary from PAX Australia, Part Three: Hand of Fate 2

By Matt Sayer • November 17th, 2016

A look at what’s new in the deck-building action game Hand of Fate 2.

Spilled Ink

Unhinging the Familiar

By Austin Price • November 16th, 2016

Shin Godzilla finally puts the horror back into the iconic kaiju.

A Diary from PAX Australia, Part Two: The AAA

By Matt Sayer • November 16th, 2016

A look at the AAA offerings at PAX Australia 2016.

A Reaffirmation, a Promise and an Invitation

By Stu Horvath • November 15th, 2016

Some thoughts on the future and where Unwinnable fits.

A Diary from PAX Australia, Part One: The Indies

By Matt Sayer • November 15th, 2016

A look at the most interesting indie games from PAX Australia 2016.

Revving the Engine: Shape of the World

By Stu Horvath • November 11th, 2016

Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.

Gone Gnome

By Simon Best • November 11th, 2016

I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.

Love Issue – Theme Recap

By Team Unwinnable • November 11th, 2016

September was Unwinnable’s month of love.

Keep Your Things in a Place Meant to Hide

By David Wolinsky • November 8th, 2016

Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.

Hate the Game

By Megan Condis • November 7th, 2016

The process of falling in love is not exactly portrayed with finesse by very many videogames…

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