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The Fail Cycle

Healing and How to Make It All Better

By Declan Taggart • March 12th, 2020

[redacted] was a huge success last year for [redacted] Studios, Inc., but players consistently complained that being a healer was boring. How can we improve on that?

Musings

Rock is Dead. Long Live the Dirty Nil.

By Blake Hester • March 12th, 2020

The Dirty Nil, in just one 39 minute album, is more intelligent, interesting and fun than most classic rock out there.

Try Reading...

It’s Just a Game

By Harry Rabinowitz • March 11th, 2020

DIE Volume 1 asks: if your game becomes real, can you still treat it like a game?

Forms in Light

The Genius of Beauclair Palace

By Justin Reeve • March 11th, 2020

Justin dives into why, exactly, this Witcher 3 structure commands such a presence.

Self Insert

When Fanon Eclipses Canon

By Amanda Hudgins • March 10th, 2020

How a Canadian TV show from the ’90s lives on in alternative universe fanfiction.

Collision Detection

Could the Decline of Violent Football Videogames Have Predicted the Future of Player Safety?

By Ben Sailer • March 10th, 2020

Football videogames in the early to mid-1990s reveled in over-the-top physical violence. Could the disappearance of that tendency be connected to changing public perception around the safety of the sport?

Here's the Thing

Avatar and the Importance of the Mundane

By Rob Rich • March 10th, 2020

Rob takes a look at one of the most well-loved episodes of Avatar: The Last Airbender and posits that it’s mundane slice-of-life moments that truly draw us in to stories about people with superhuman abilities.

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