Letter from the Editor Unwinnable Monthly – January 2024 By David Shimomura • January 18th, 2024 Welcome to the new year!
MIG3: The Meints Index to Glorantha By Stu Horvath and John McGuire • January 15th, 2024 The definitive guide to Glorantha guides.
Here's the Thing Surviving Fallout 4 By Rob Rich • January 11th, 2024 Fallout 4 has a bit of a reputation for being exceptionally mediocre at best, but a new outlook and approach to the 2015 title has turned it into Rob’s latest obsession.
Forms in Light Best Architecture in Games By Justin Reeve • January 10th, 2024 A short, concise and mostly unordered list of the best level design and environmental art of the year.
Noah's Beat Box Hip Hop at Fifty By Noah Springer • January 9th, 2024 After stepping back from the contemporary, Noah reflects a bit more on the different eras of hip hop and what they mean to him.
How to Write Adventure Modules that Don’t Suck By Stu Horvath and John McGuire • January 8th, 2024 Goodman Games, killin’ it as always.
Area of Effect Space at Sea By Jay Castello • January 5th, 2024 The oceans are a space of freedom, terror, traversal, piracy, exploration, exploitation, warfare, monsters, beauty, death and a thousand other things depending on their social context.
Rookie of the Year Lana Del(’s) Rey By Matt Marrone • January 4th, 2024 The spirit of the Newport Folk Festival is all about the music, from the morning sets to the closers, not all about Lana.
Here Be Monsters It’s an Evil Effing Room: Level Design in Horror By Emma Kostopolus • January 3rd, 2024 In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.
Exploits Feature The Tunnel to Summer, the Exit of Goodbyes By Autumn Wright • January 2nd, 2024 While The Tunnel to Summer, the Exit of Goodbyes is a coming-of-age drama without any action – all its conflict is psychological – it still invokes all these tropes.