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The Fail Cycle

Gaming 21 Times Slower

By Declan Taggart • June 9th, 2020

What titles can an ancient netbook even run? Left with no other gaming PC, Declan finds out.

Collision Detection

Redefining the Race

By Ben Sailer • June 9th, 2020

The future of virtual and real-world racing are becoming increasingly intertwined. Could the two someday become one and the same?

This Mortal Coyle

Gerry from Graveyard Keeper

By Deirdre Coyle • June 8th, 2020

I mean, really now, who hasn’t wanted to be friends with a talking, alcoholic skull?

Another Look

Software Object Crossing

By Yussef Cole • June 8th, 2020

Animal Crossing’s villagers are carefully calibrated to fall somewhere between comforting, digital companion and glorified gashapon capsule.

Back to the Future: Dice Through Time

By Stu Horvath and John McGuire • June 8th, 2020

Great Scot! We’re talking with Chris Leder, lead designer of the Back to the Future: Dice Through Time board game.

Feature Excerpt

Still Fallen: The Delicious, Open World Mystique of Fallen London

By Khee Hoon Chan • June 5th, 2020

Failbetter Games’ impeccable prose has kept this browser game alive for a decade now.

Feature Excerpt

Everyone’s Already in Jail: Astral Chain, Freedom Wars, and Social Control

By Don Everhart • June 5th, 2020

While the main characters in one game are police and in the other they are prisoners, there isn’t much difference in the rhythms of their lives.

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